[messages] [Module Design] Variable strength units
rindis at backbreaker.com
Sun Oct 25 06:06:01 CET 2015
I would really appreciate someone looking this over. I just don't know
why this isn't working.
I've uploaded a very simple test module:
Open the "Admiral Example" game, and you should see the main map with
two counters on it.
The CA is just there as reference... The ADM counter has a text label
showing the value of "Replace" (see previous post for some details
The Adm button up top will open a board with a two counter deck on it;
both are +1 ADMs. When the 'flip' command is given to the ADM on the
main map, it should cause one of those to be drawn from the deck to the
location of the ADM counter. But all that happens is the value of
Read this topic online here:
More information about the messages