[messages] [Module Design] Prevent drag and drop?
timothy.mccarron at sbcglobal.net
Thu Jun 9 16:31:24 CEST 2016
You cant physically prevent drag and drop between maps except by
setting DNS to 'move never' but as you note you cant move within a map.
You can however circumvent drag n drop between maps by using the STL
trait's Send Back Keyboard Command in conjunction with a trigger that
listens for the map field key command 'apply to all units ending
movement on this map' to have the piece immediately return to its old
It will frustrate players used to drag n drop however and they will
probably think something is wrong when they cant move pieces this way
and it keeps snapping back to its previous map :)
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