[messages] [Module Design] How To Identify Invisible Units
paul_chicoine at yahoo.com
Tue Jun 14 13:05:02 CEST 2016
Is there another method of identifying Invisible Counters other than
changing the units Opaqueness? In a module I'm creating I want the
counters invisible until revealed, and I don't want the players looking
at pale washed out counters, so I'm looking for alternatives to indicate
whether they are hidden or revealed.
Does anyone know of other methods are hiding/revealing counters and how
one knows what state it is in?
Read this topic online here:
More information about the messages