[messages] [Developers] Adding new properties to counters and Setup Sheets

Brent Easton b.easton at exemail.com.au
Wed Jun 15 04:21:42 CEST 2016

A couple of other things that may help.

If you haven't done this already, you probably want to set up 3 sides,
not 2. e.g. German, Allied and Solo. The Solo side has access to
everything that both the German and Allied player do. 

You take this side when you are setting up and don't resign when you
UP!!!!!). Because you don't resign from it, Solo won't appear as an
option when players load a save game. But it makes life MUCH easier for
you when setting up as you don't have to continually change between
sides. Also, the 'Tools -> Refresh Counters' command cannot refresh
counters that are hidden or masked from you, so you if you don't have a
Solo side, you would need to take the Allied side, refresh, then change
to the German side and refresh again.

Also, when using Invisible or Mask traits, use the 'Can be hidden/masked
by: Any Side' option, not the 'Any Player' option. This allows you to
hide or mask units as the Allied or German player in your saved games
and they will be owned and visible by any player that takes that side.
If you use the 'Any Player' option, they will not be able to see them.

Read this topic online here:

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