[messages] [Module Design] How To Identify Invisible Units

PaulC paul_chicoine at yahoo.com
Thu Jun 16 04:44:48 CEST 2016

OK so if I'm following this... I need to bind a layer (graphic) to a
dynamic property (such as invisible).   Let me ask a dumb question, when
I set the default Invisible attribute, what property name does it set
for that counter and can I simply use that?   Then I assume that Layers
will allow me to bind that property to a new graphic?   Are there any
default graphics options, such as highlighting a visible counter, or
appending a border around it, or a label to it that says "VISIBLE!"?

Currently in my module the owning player can't distinguish between
visible and invisible counters because the default Invisible option only
allow opaqueness and I set to 100% (so that hidden counters don't look
washed out); therefore, both states look the same.   Too bad the
Invisible default doesn't offer more choices, perhaps that could be
added to the VASSAL engine backlog of new capabilities.

Read this topic online here:

More information about the messages mailing list