[messages] [Module Design] editing existing module at start

Brent Easton b.easton at exemail.com.au
Mon Feb 27 00:38:37 CET 2017


The best way to do this is to make the new images with exactly the same
names as the existing images. Then you can just do as DrNostromo says
and copy the images into the zip .vmod file and the new images will show
instead of the old images in all cases. This is very simple and quick.

I suspect the problem you have is that you have used new names for your
images and your module includes a pre-defined scenario setup. In this
case, you need to follow a 2 step process:
 1. Via the VASSAL Editor (or by editing the buildfile if you know what
you are doing), update the units to use the new images.
 2. Start-up a game from your pre-defined startup and update it using
Tools -> Refresh Counters. Then save the new pre-defined startup and use
it to replace the existing one in the module.

Regards.

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