[messages] [Module Design] is game piece palette needed?
uckelman at nomic.net
Thu Jun 1 00:22:26 CEST 2017
Thus spake grouchysmurf:
> "uckelman" wrote:
> > Not providing the Delete trait can be annoying for users, however.
> That is interesting. Why do you think so? I've always been more annoyed
> be the necessity click on UNDO when accidentally deleted a unit in place
> of marking it as a disrupted (talking about Normandy'44 module here).
> If there is a deadpile / graveyard, I find no use for a delete
> button--for units, at least. Markers, copy-able pieces--that's another
> kettle of fish.
I've come across a few modules where the designer gave some pieces a
Clone trait but no Delete trait. You end up accumulating pieces which
you can't get rid of as a result.
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