[messages] [Module Design] To tell a side which created a marker

rrvs spideratj at aol.com
Tue May 9 16:20:37 CEST 2017

I'd try a dynamic property in each marker first, which is set directly
to $PlayerSide$ when it is initially placed (using 'keystroke to apply
after placement').  So the counter places the marker and immediately
that marker sets its dynamic property to that player's side.  Then you
just have your delete gkc's look for the dynamic properties set to
whichever side.  As long as players place only their own markers, this
should be fine.

If players might be placing markers on opposition counters, then you'd
need to adjust for that, but it's still doable (using your "value" idea
basically... so instead of $PlayerSide$ the marker would set its dynamic
property to the side the counter itself belonged to).  Or alternatively
you could even have the counters themselves just remove any markers
within a confined space (so a gkc is sent to that player's counters and
the counters remove any markers within their own space).

Hope this helps.

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