[messages] [Technical Support & Bugs] Night Shading and Terrain Blazes

Joel Uckelman uckelman at nomic.net
Thu May 11 00:44:43 CEST 2017

Thus spake JFisherinOMA:
> I cannot find this topic so I'll bang it out.  Placing a Blaze counter
> in a night scenario highlights a radius of hexes like illumination.  The
> radius is variable according to the type of Blaze placed.  The problem
> is that the light penetrates blocking terrain.  The light cast should be
> LOS dependent.

What module is this about? If you're reporting a bug in the VASL module,
their forum is here: 


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