[messages] [Module Design] cards and tokens

grouchysmurf lgrabun at gmail.com
Wed May 31 08:50:55 CEST 2017

Is there a generic / universal way to achieve the following:

1. There cards, coming in two variants:
a. movable / selectable;
b. non-movable but selectable (this can be implemented through Does not
Stack trait);
c. in both cases there should be a set of right-click commands available
to the user.

2. Player can place units / tokens on the cards.

How do I ensure:

A. card is always on the bottom?
B. card does not overlay the units / tokens placed on the card?

(in both, i.e. 1a and 1b, cases).

In case 1b:

* made the card non-movable and non-stackable;
* made a transparent layer, always active, selectable that can be right
* BUT once the layer is selected, even though the units on the card are
still visible (because the layer is transparent), they cannot be
selected (because the layer-covered card has moved to the top of the
stack, overlaying the units which are now beneath i.e. can't be

Any elegant way to deal with it?

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