[messages] [Module Design] Text count on Stacks?

YanB norabbitnofun at yahoo.com
Thu Nov 2 23:50:31 CET 2017

I'm going to ask about this in part to know if anything has changed
since the 2010-2011 threads I've come accross.

I've read a bit of the forums, and the FAQ, and I'm aware I can make the
"mouse over stack" window display the number of units in a stack. But
I'd really, really still like to have that number on the side of the

I've read a thread where it is suggested to have a single game piece
instead of a stack, and display a count in a layer above the piece (like
was done for Axis & Allies). What I don't understand with that option,
is whether units drag'n drop to move them from a ""stack"" to another is
possible at all. I'm guessing "popping" a unit on a click should be
possible (with events catch for that, like explained in the 101 videos).
Could we make the "drop" of a unit trigger a merge of both pieces into a
piece showing the sum of both counts?

For context, I'm looking into the not-yet-shared Star Wars Rebellion
module, where currently lots of units of various types are stacked and
hard to read. I'm thinking I could separate them "per type". The problem
that remains is - there are too many types to fit into a single "map
square" (i.e. System). They could be stacked by mixing only some units
types, but that raises other questions:
- Could I re-order a stack of pieces in order to group them by type,
always sending the larger units to the bottom of the stack?
- Could I group units of the same type into a single unit with the
counts like I was talking about earlier?
It might be useful to say that, for this module, all units are single
piece and no unit will be created during a play. So it is an option to
try something based on catching the "end of movement" event.
Note: I'd be open to having to program something to help with the

I apologize if my vocabulary is imprecise, or if topics here have
already been closed somewhere else. I am still learning. Please feel
free to point me to a source of information and I'll happily dig through

Thank you for your help. Merry plays to all!

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