[messages] [Developers] Restrict Commands trait question.
zbyszekswat at gmail.com
Thu Nov 16 01:10:56 CET 2017
For a module cleanness purpose I would like to keep as little keyboard
commands as possible.
Question: is there a way to keep the same key command for two different
traits (used in the same game piece:)) but block(disable) one or the
other depending on a certain game piece conditions?
Is there a way to indicate that the same key command belongs to two
different traits and not disable them as one?
Is there more restrict traits (e.g. restrict prototype, restrict
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