[messages] [Module General Discussion] Kingmaker modules... at sea here...

JoelCFC25 jkoepp at yahoo.com
Mon Sep 18 03:12:30 CEST 2017

You're experiencing the confluence of several regrettable aspects of
VASSAL and this module's design. 

1. The Mask trait on the Crown cards is using a semi-transparent image
of the card back, rather than a fully opaque image. 

2. VASSAL grants "ownership" of an item drawn off a deck to the player
side that draws it. This design choice (which I think dates back
_years_) in conjunction with item 1 above means you essentially can't
draw cards on behalf of other players in a setup like this. The cards
are being drawn face down and no other player (e.g. if you were playing
live) sees "through" the cards, but you as the "owner" are being
presented with the semi-transparent mask and you can.

The alternatives here include using a different image as the mask, or
tooling up sets of GKCs that will send cards from a deck jetting off to
various places like player hands (even private ones), enabling 1 person
to deal out to many players without knowing who got what, as is usually

3. Regarding logs and faction choice/password, again this is expected
behavior, even if one that almost certainly would not be implemented if
one could go back in time, as it has caused an enormous number of
headaches for PBEM players down the years. The very first time you open
a module on a given computer you supply a module password for it, but
thereafter are never asked for it again. When you created the test game
and selected a faction, your personal module password then locked this
faction, rendering it unavailable to other players who might load this
file later. Any subsequent saved games or logfiles you open where your
personal module password matches one embedded in that saved game/logfile
will silently, instantly slot you into that player side without asking.
To "unseat" yourself you'd have to switch to observer before saving. 

This really hare-brained design has made so many multiplayer games
founder. Fairly often a player decides to drop out or just goes off the
grid and forces the rest to find a replacement player. But they almost
never know to make a log in which they abandon their player side, which
means the replacement player is unable to occupy the side they are
taking over. Very frustrating system and not intuitive at all.

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