[messages] [Module Design] Character cards that aren't really a deck
triopticon at gmail.com
Fri Apr 13 00:48:22 CEST 2018
Thanks again, Joel. I think I have it figured out. I have one map
window which has the playing board and then I have 2 other Map Windows
which hold the character tokens and their cards (one window for heroes
and one for villains). The players can then pull those tokens and cards
they need to the playing board and they'll be under control of the side
they chose when starting the game.
Now, to get some dice into the game...
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