[messages] Edit: Re: [General Discussion] An A.I. / randomizer for any boardgame
numberunner9 at yahoo.co.uk
Fri Aug 31 16:48:35 CEST 2018
[This message has been edited.]
An A.I. / randomizer for any boardgame
for any game, the details are on the PNG, you have 4 chits with an icon
on each edge, in the centre of each chit is a dice number, each turn you
roll 4 dice and rotate the chits if their dice is the same as the ones
rolled, then check the centre edges of each chit for actions you can do
this turn, the chits can be for different aspects of the game like magic
or combat or healing etc...
the icons starting at 12oclock right edge, the 3oclock, 6 and 9 give
your four icons choices, this can be narrowed further by what part of
the game your in such as combat. but the icon list can vary to suit ,
you can have all 8 external edges or 8 internal edges or flipped chits
the icons can mean many things and can be swapped with other game chits
to form new lists, you can hotswap in a game to mix it up or because of
a chaos roll.
you can have more than one set of 4 chits for different parts of the
game, or different situations, giving you extra flavour.
you can flip single chits, you may do this for melee or ranged fire.
the idea is you create your own chits to suit the type of game your
you could also have two chits interacting with each other like hand and
bow, or hand and lock, or magic and sword. this should give some flavour
the differrence this system gives you over randomizers and lists are:
its visual , the chits can be hotswaped, no list construction but you
have to make the chits but you dont have to planout a list, its dynamic
you cant pre know a set of events. its SIMPLE THIS IS SO-IMPIORTANT if a
system is to much effort to learn it wont be used.
the idea for A.I. is when for example a warrior becomes injured the
warrior chit is flipped making him less effective, this changes the
outcomes, and can be done for allsorts of situations
Read this topic online here:
More information about the messages