[messages] [Module Design] At-start stacks as extension

Brent Easton b.easton at exemail.com.au
Fri Jan 19 00:32:48 CET 2018

The issue is that At-start stacks are stacks of counters that exist in a
current game that are create when the game was originally created. 

Loading an extension that defines at-start stack will have no effect on
existing save games, you would need to create a new game from scratch
after the extension was loaded. 

If your module starts new games using pre-defined setups, then you are
not starting a new game from scratch and so do not see any at-start
stacks from the extension. 

Not sure what to suggest, you are in a bit of a Chicken and Egg


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