[messages] [Module Design] Sending a counter back to where it entered the game

rookiebatman rookiebatman at mail.com
Wed Jun 6 15:46:37 CEST 2018


I have a module with various At-Start Stacks that essentially act as
spawning points for a certain type of counter (by using Replace with
Other; each spawning point only needs to yield one counter). There are
12 different Stacks on the board where counters of that type can come
in. What I'd like to know is, once the Replace With Other has happened
and the new counter is on the board, is there a way to remember which of
the 12 stacks it came in at, and then have a command (presumably Send to
Location) that moves it back to the place where it spawned?

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