[messages] Edit: Re: [Module Design] Unable to create Zones

John Wolf ares_ubris at yahoo.com
Thu Sep 13 21:32:02 CEST 2018

Hi Brent, 

many thanks foryour quick answer to my question
I will make some more attempts, following your advice, even if I am seriouslyconsidering the possibility of using the other method, that of directlyentering the coordinates of the vertices that delimit the zone.

Be well.


    On Thursday, September 13, 2018, 1:33:37 AM GMT+2, Brent Easton <b.easton at exemail.com.au> wrote:  
 [This message has been edited.]

Hi Panther,

The zone editor is not one of Vassal's better points. It was done in a
hurry and never revisited and it shows. It takes a bit of getting used
to for anything other than a square grid.

The things to watch out for are:

o Left-clicking anywhere on the map selects and drags the nearest point
to where you clicked, so be careful of clicking randomly on the map. Try
and click near where a point already exists to select that point.

o You can delete a selected point (red dot) by pressing the Delete key.

o Right-clicking creates a new point, but the way that works is a but
bizarre. Regardless of whether a point is selected or not, it selects
the nearest point (not nearest line) and inserts a new point at the
click linked to the nearest point and one of it's neighbors. This gives
you the weird shapes you are seeing. The best way to add a new point to
a line is to click near to an existing point on the anti-clockwise side
and drag, don't click in the middle of the line. If it's not right, use
del to delete.

o Don't make life harder than it needs to be. If you are working on a
hex grid and units snap to the hex centre, there is no real need to have
the zone follow the hex edges, Just use a straight line that
approximates the hex edges.


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