[messages] [Module Design] Remove a Marker after a Place Marker trait

kerkael kerkael at gmail.com
Thu Jun 6 07:57:00 CEST 2019


Hi,
I have this trait on a prototype, that places a marker on tapped/marked
cards.
The __Place Marker__ trait uses a __Define Marker__ that calls another
prototype, defining a colored cube.
The colored cube proto has a __Delete __trait, which works fine manualy.

What does not work is : using a Toolbar Button, or a Global Key that
would delete ALL the markers at once.
What kind of trait/property would you use to do that ?

Any idea ?

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http://www.vassalengine.org/forum/viewtopic.php?p=57041#p57041


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