Name: The name is not used during game play. It exists simply for identification and
organization in the module editor.
Belongs to board: If a board name is selected, the stack will appear only on that particular Board.
If a game does not use that Board, then the stack will not appear. If "<any>" is selected, then the
stack will always appear at the given position, regardless of the board(s) in use.
Use Grid Location: If selected, you can enter the position of the stack using a descriptive
location name. Otherwise, you must specify X and Y coordinates.
X,Y position: The position in the Map Window of the center of the stack. If this stack belongs to a
Board, the position is relative to the Board's position in the Map Window.
Reposition Stack: Click this button to use the graphical interface to reposition the stack on the
board. The image of one of the pieces in the stack, if defined, will be used to help you visualize and adjust
the stack's starting position.
Location: The location of the stack as a descriptive location label as returned by
Grid Numbering, or the name of a
Region in the
case of an
Irregular Grid. The grid numbering system must provide enough
information to define a specific location on the map (for example, $gridLocation$). However, if a zone in a
Multi-Zone Grid does not specify a grid, the center of the zone will be selected.
EXAMPLE: A strategic game in which a nationality has a fixed force pool of Infantry, Armor, etc.
counters can be modeled by making a Map Window representing the force pool, with an At-Start Stack of Infantry
counters, an At-Start Stack of Armor counters, etc. In order to guarantee that the number of each type of
counter is fixed, the Clone and Delete functions of the Infantry and Armor counters should be disabled.
EXAMPLE (see illustration): A card-driven strategy game in which the Union player begins with a
Political Control marker, a single SP or "strength point", and General Butler in Ft. Monroe, VA. An
At-Start
Stack is created and assigned to use the grid location of Ft. Monroe. Then, a
Political Control
single piece, a
Union SP single piece, and a
Butler single piece are added to the stack. As in
real life, the first counter placed in a location goes "on the bottom" and each successive counter is placed
above it. Thus, General Benjamin "Spoons" Butler will appear on top of his stack.