Board
A Board represents the physical board on which pieces are moved by the players. A Map Window
can consist of multiple Boards laid out next to one another.
If a board image is specified (a GIF, JPEG, or PNG image file that must be created beforehand with some external
tool), then the size of the image determines the size of the board. If the board image is set to null (by clicking
the "Select" button and then canceling the file dialog), then no image is used for the board, and the size and color
may be specified directly.
To add a board to your map, use the Editor's configuration window to navigate to the [Map Window] entry for your map. Click
to the left of it to open its subcomponents and you should find a [Map Boards] component. You can then right-click on the
[Map Boards] component and select Add Board. You will then have a [Board] component for your map!

You can optionally add a Grid subcomponent to your board to regulate movement by right-clicking the [Board] component and selecting one of the
appropriate Add options. See Sub-Components, below, for more details on grids.
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Sub-Components: Grids
If a Board contains no grid, then pieces may be placed anywhere on the board. Pieces dropped on top of one
another will stack. If the board contains a Hex or
Rectangular grid, they can be configured either to allow pieces anywhere or to have pieces snap to the nearest
legal location on the board as defined by the grid. The grid may be drawn over the board's image or drawing may
be suppressed (for example if the image already has a grid drawn on it). Irregular
grids may be used to define locations on maps where the positions are arbitrary; on such grids the option to have
pieces snap to the nearest legal location is selectable. Maps can also be configured to use different grids in
different zones through the use of a Multi-zoned Grid.
Hex Grid - a Hexagonal Grid
Irregular Grid - Manually Configured Spaces of Arbitrary Shape
Multi-zoned Grid - Multiple Zones, Each With Its Own Grid
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