Cursainwarbands

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Name me

Player: Cursain

Race: Orc

Rating: 125

Heroes

Boss

4" 4 4 4 4 1 3 1/2 8

20xp

Weapons- Axe, Light Armour, Helmet, Shield, Free Dagger

Skills - Leader


Shaman

4" 3 3 3 4 1 3 1 7

10xp

Weapons - Spear

Spells - Clubba

Big 'Un 1

4" 4 3 3 4 1 3 1 7

15xp

Weapons - Free Dagger, Helmet, Shield

Big 'Un2

4" 4 3 3 4 1 3 1 7

15xp

Weapons - Free Dagger, Helmet, Shield


Henchmen

3 Boyz

4" 3 3 3 4 1 2 1 7

0xp

Weapons - Free Dagger, Spear, Shield


3 Cave Squigs

2D6 4 - 4 3 1 4 1 5

0xp

Weapons - None

                              Squigs move 2D6" per turn - if they move into contact
                              with an enemy, they count as charging; Squigs may never
                              otherwise run or charge; When working out whether Rout
                              tests need to be made, Squigs only count as 1/2 a model
                              each if they've been taken out; Animals: Never gain
                              experience; Minders: If no Goblins are within 6" of a
                              Squig at the start of its movement phase, it goes wild -
                              it moves in random directions, and attacks anything it
                              contacts. It reverts to the Orc players control at the
                              end of the game.
3 Raging Goblins

4" 2 3 3 3 1 3 1/2 5

0xp

Weapons - Dagger, Dagger,

Extra Equipment

None