File:EOTS 4-2.vmod

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EOTS_4-2.vmod(file size: 9.65 MB, MIME type: application/zip)

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A number of small functional and cosmetic changes:

- Air and Ground units have gained a "reduced" stripe on their backs. - Changed the way AZOI is shaded. The module now uses a map shader for AZOI so individual units that overlap no longer "intensify" the game board. - Allied LRB units have a line pattern to their AZOI rather than a solid shade to distinguish the fact that their ZOI Does not neutralize Japanese ZOI. - HQs now have a back along their diagonal to note when ISR is in effect - C3i HQs have been updated - US Army units are now a lighter shade of green to help with RG color blindness.

File history

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Date/TimeDimensionsUserComment
current01:50, 29 July 2014 (9.65 MB)Fcolmenarez (talk | contribs)A number of small functional and cosmetic changes: - Air and Ground units have gained a "reduced" stripe on their backs. - Changed the way AZOI is shaded. The module now uses a map shader for AZOI so individual units that overlap no longer "intensify"...

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