File:SFBCADET018.vmod

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SFBCADET018.vmod(file size: 31.43 MB, MIME type: application/zip)

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18th update

   * Changed Line of Sight / Range to be visible to opponent only when persistent.
   * Made a change to Plasma, Drone, Fighter, Tbomb counters using a mask function to turn on and off restricted access, so that a piece may be unmasked to allow an opponent access to "show data" / "Property sheet". This allows info to be hidden until it needs to be revealed. Civilian units are not restricted.
   * Added counters for weapons tracking, It's a maskable spreadsheet. Where you can record what fired(or what you are about to fire).
   * Added counters for SOP (Sequence Of Play). A spreadsheet listing the SOP steps and you can enter a mark to indicate the SOP step you want to execute.
   * Added counters wrapped in an scalable vector graphic (svg) for ship, plasmas, drones, tbombs and shuttles. These are for those that like to play at high zoom levels. They look good at lower zoom levels but might be hard to see below 100%. Some day I may have the time to do real svg graphics but not now. these are just pngs encoded to svg.
   * Fixed broken movement trails
   * Did about 6 days worth of work cleaning up traits and things that aren't visible to the front end.

File history

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Date/TimeDimensionsUserComment
current20:26, 8 October 2016 (31.43 MB)Sfbaddict (talk | contribs)Same file, went through and found 2 MB of old no longer used graphics I could delete to reduce file size. * Changed Line of Sight / Range to be visible to opponent only when persistent. * Made a change to Plasma, Drone, Fighter, Tbomb counters using a
15:27, 6 October 2016 (33.53 MB)Sfbaddict (talk | contribs)Sigh - found a minor error with ship explosions - so re-uploading. * Changed Line of Sight / Range to be visible to opponent only when persistent. * Made a change to Plasma, Drone, Fighter, Tbomb counters using a mask function to turn on and off rest
12:34, 5 October 2016 (33.53 MB)Sfbaddict (talk | contribs)18th update * Changed Line of Sight / Range to be visible to opponent only when persistent. * Made a change to Plasma, Drone, Fighter, Tbomb counters using a mask function to turn on and off restricted access, so that a piece may be unmasked to al

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