File:SFBCADETv2.vmod

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SFBCADETv2.vmod(file size: 35.81 MB, MIME type: application/zip)

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  • Rewrote scenario 11 with some addenda rules that were not in the cadet module, and made it harder as it was too easy.    
  • Added a couple more drones so all drone speeds have 2 kinds to make use of the Labs to ID seeking weapon rules.    
  • Added clone ability to fire tracking sheets and a few terrain pieces.    
  • Added facebook group link to the help menu (actually added last version but forgot to add it to this list.)
  • Cleaned up the full scale ssds from their original blurry jpeg images.    
  • Put the boarding party chart on the pirate qship at base scenario page.    
  • Found new way to do rules checklists with an html button and page    
  • Updated the "rules by scenario" page to put a brief description of the scenario to the right of what rules are learned    
  • Fixed a couple typos in the scenarios    
  • Removed the old maps with no size descriptor (42*30).    
  • Added a new map background    
  • Created a MultiAccess Ship counter for single play    
  • Speed Call Charts had label trait added so Turn could be assigned as a label.    
  • Added a multirace Masked counter with selectable image    
  • Rearranged menus    
  • Fixed a couple typos on images    
  • Added more DragNDrop charts    
  • Remade all the scenario files with new counters. Only the tutorial still uses the old counters    
  • Rewrote the pirate Qship scenario    
  • Reworked the masking function. What appeared to be working wasn't. It works for tbombs, tracking & SOP sheets but not for any counter that can be rotated to a facing other than A. The masking works but non-owning players always see a counter in facing A. I thought I had fixed this with a transparent layer but it disabled the restricted access, or is restricted access was kept made the counter invisible. Weapons tracking sheet or delayed tab can be used for revealable info, like type of drone, or real fake plasma.    
  • Removed show data on some items in favour of a property sheet as those are "always on top" of the map.     * As a consequence of removing masking I was able to collapse the multiple drone, plasma, shuttle counters to one counter with rotating layers.

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Date/TimeDimensionsUserComment
current20:08, 9 March 2017 (35.81 MB)Sfbaddict (talk | contribs)* Rewrote scenario 11 with some addenda rules that were not in the cadet module, and made it harder as it was too easy.     * Added a couple more drones so all drone speeds have 2 kinds to make use of the Labs to ID seeking weapon rules.     * Add

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