Module:Death Valley: Battles for the Shenandoah
|Publisher||GMT Games||Era||American Civil War|
|Year||2019||Topic||American Civil War|
|Length||240+ minutes||Series||Great Battles of the American Civil War|
|1st_Kernstown_v1.01.vmod||First Kernstown||21.65 MB||8/28/2019||3.2.17|
|1st_Winchester_1.0.vmod||First Winchester||18.55 MB||8/21/2019||3.2.17|
|2nd_Kernstown_1.10.vmod||2nd Kernstown||34.86 MB||8/21/2019||3.2.17|
|3rd_Winchester_v1.0.vmod||3d Winchester||52.75 MB||8/13/2019||3.2.17|
|Cedar_Creek_v1.0.vmod||Cedar Creek||37.56 MB||8/12/2019||3.2.17|
|Cross_Keys_Port_Republic_v1.05.vmod||Cross Keys/Port Republic||32.24 MB||8/12/2019||3.2.17|
|Fisher's_Hill_v1.0.vmod||Fisher's Hill||32.99 MB||8/12/2019||3.2.17|
|New_Market_1.0.vmod||Cedar Creek||21.35 MB||8/12/2019||3.2.17|
Volume VII in the Great Battles of the American Civil War series, DVBS contains TEN battles fought in Virginia's Shenandoah Valley in 1862 and 1864. (Although Cross Keys/Port Republic are listed as one battle, they are actually THREE: each battle can be played separately on its own map and they can be played together in a 2-day, mini-campaign battle; the fields were separated by some six miles, which can be simulated by off map movement between the two).
There is a great variety of battles in the box, from smaller, half-map games involving just over one division per side (New Market, First Winchester) to three 2-map mini monsters (Cedar Creek, 3rd Winchester ). The famed Valley Campaign masterminded by Thomas "Stonewall Jackson" in 1862 is fully explored, as is the 1864 Union offensive conducted by Phil Sheridan against Jubal Early.
Another notable addition to this, the hobby's first "decigame", is the debut of the v5.0 series rulebook for GBACW. There are many clarifications and minor tweaks to long-established rules, while the artillery rules get a thorough redressing, and new concepts such as Open Order and Sharpshooters are added to the arsenal.
Update log: "Cross Keys/Port Republic 1.05": Minor fixes - added correct color coding for Union AMs, added Out of Command counters; added Command Finished Counters; in the "Fremont Gets Aggressive scenario", removed a wayward 1WV Union Cavalry unit from under the properly placed Confederate 15th AL at the church; Fixed a strange anamoly whereby units placed in hex CK0410 did not conform to the map grid. Repaired the OoC label not appearing on Division and Brigade Counters when selected via right-click. Corps Commander Overmove overlays now appear when invoked by right-click. Command marker "counters" now rotate properly. Removed redundant Blenker Division cavalry.