|Players||2 to 6||Scale||[[Category:|Power Grid]]|
|Power Grid v0.9.vmod||module||59.72 MB||2020-09-12||3.4.1|
|PG PnP Pack 1 v0.9.vmdx||extension||16.91 MB||2020-09-12||3.4.1|
|Power Grid.vmod||module||13.19 MB||2020-09-06||3.3|
|PG PnP Pack 1.vmdx||extension||16.61 MB||2020-09-08||3.3|
Use the most current version of the main module and extension. Save the Power Grid.vmod file wherever you keep your Vassal modules. Also create a folder there with the same name + "_ext" (e.g., "Power_Grid_v1.3" and "Power_Grid_v1.3_ext"). Place all _.vmdx files in that folder. The extension Pack 1 includes several expansion maps found here: https://www.boardgamegeek.com/geeklist/36523/
Check the Help File in the module for instructions on how to use this module.
v1.3 Adds scripting to: - draw new power plant and sort the market during Auction - update power plant market (bury highest cost, draw replacement) during Bureaucracy - update resource market (use Turn Tracker to set current Step) during Bureaucracy
v1.2 - Adds house markers to help color-blind players - Adds buttons to indicate status during the power plant auction (Bidding, Passed, or Out) - Displays more logging of player actions in the chat window - Fixes bug in Green player hand (powering 3 cities was not paying correctly
v1.1 - now with current graphics for most (all but Quebec/B-W) Power Grid maps and fuel - reworked interface: now multiple windows (map, power plants, and player hands) to allow variable zoom as needed
v0.9 Added: - buttons to pull fuel to market - shopping cart (sums cost of fuel purchases) - minor graphic updates
v0.6 Initial release.
- Some Guy