Module:Power Grid

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Publisher 2F-Spiele Era Modern
Year 2007 Topic Economic
Players 2 to 6 Scale [[Category:|Power Grid]]
Length 120


Filename Filetype Size Date Compatibility
Power_Grid_v1.3.vmod module 56.59 MB 2020-12-26 3.4.11
Power_Grid_v1.2.vmod module 55.1 MB 2020-09-12 3.4.11
Power_Grid_v1.1.vmod module 54.93 MB 2020-09-12 3.4.8
PG_PnP_Pack_1_v1.0.vmdx extension 16.74 MB 2020-09-12 3.4.8
Power Grid v0.9.vmod module 59.72 MB 2020-09-12 3.4.1
PG PnP Pack 1 v0.9.vmdx extension 16.91 MB 2020-09-12 3.4.1
Power Grid.vmod module 13.19 MB 2020-09-06 3.3
PG PnP Pack 1.vmdx extension 16.61 MB 2020-09-08 3.3

Module Information

Maintainer R. Prasad


Use the most current version of the main module and extension. Save the Power Grid.vmod file wherever you keep your Vassal modules. Also create a folder there with the same name + "_ext" (e.g., "Power_Grid_v1.3" and "Power_Grid_v1.3_ext"). Place all _.vmdx files in that folder. The extension Pack 1 includes several expansion maps found here:

Check the Help File in the module for instructions on how to use this module.

v1.3 Adds scripting to: - draw new power plant and sort the market during Auction - update power plant market (bury highest cost, draw replacement) during Bureaucracy - update resource market (use Turn Tracker to set current Step) during Bureaucracy

v1.2 - Adds house markers to help color-blind players - Adds buttons to indicate status during the power plant auction (Bidding, Passed, or Out) - Displays more logging of player actions in the chat window - Fixes bug in Green player hand (powering 3 cities was not paying correctly

v1.1 - now with current graphics for most (all but Quebec/B-W) Power Grid maps and fuel - reworked interface: now multiple windows (map, power plants, and player hands) to allow variable zoom as needed

v0.9 Added: - buttons to pull fuel to market - shopping cart (sums cost of fuel purchases) - minor graphic updates

v0.6 Initial release.

Screen Shots


  • Some Guy