Module:War in the Outposts - The Europa Magazine

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War in the Outpost.jpg
Publisher Game Designers Workshop Era WWII
Year 1999 Topic Global War
Players 2 Scale Operational
Length Small Series Europa Series

Files

Filename Filetype Size Date Compatibility
0.9
TEM_War_in_the_Outposts_v0.9.vmod Module 6.13 MB 2019-1-24 3.2.14
Europa_Template_v0.9.vmod Module 1.4 MB 2019-1-24 3.2.14

Module Information

Maintainer SteelDragon (RWeston)
Contributors SteelDragon (RWeston)


Comments

War in the Outpost - The Europa Magazine Version 0.9 (RWeston)

This module contains maps and counters for "battle scenarios" that were published in The Europa Magazine(TEM) for the Europa system. These battle scenarios were designed to examine real or hypothetical battles on the fringe of other theaters and were labeled as "War in the Outposts". Each of these battle scenarios are small in scope with few units and not many game turns.

The first battle scenario, Operation Icarus, was published in TEM # 65 and covers a hypothetical German Invasion of Iceland in the summer of 1940. British and Canadian forces react, and there is a small chance American forces may intervene in response to the invasion of neutral Iceland. With a moderate amount of land, air, and naval forces on both sides, this battle scenario seems to have some interesting game play and is probably the most interesting of the three. Some of the British brigades started at reduced strength due to losses in Norway. These units have a "Change Strength" command on their popup menu to switch back and forth from this reduced strength.

The second battle scenario, Operation Menace, was published in TEM # 76 and covers a hypothetical attempt by British, Commonwealth, and Free French forces to seize Dakar and French West Africa from the Vichy French. British and Free French forces actually attempted to seize Dakar from the Vichy French during the war but were unsuccessful. This expands the forces and scope of that attempt. With few land, air, and naval forces on both sides, this battle scenario seems to have limited game play. Many of the ground units for this scenario start at half-strength. These units have a "Half Strength" command on their popup menu that will toggle a black triangle on the bottom left corner to designate this. Many of the air units for this scenario start at half-strength. These units have a "Half Group" command on their popup menu that will toggle a black triangle on the bottom left corner to designate this.

The third battle scenario, Invasion of Madagascar, was published in TEM # 87 and covers the actual campaign by British and Commonwealth forces to seize Madagascar from the Vichy French. With very few land, air, and naval forces on both sides and the longest game length, this battle scenario has little game play and was included for those interested in the history. I have also included a unit not listed on the game OB for the Allied forces. I have included a counter for the South African Squadron A, 1st Armoured Car Commando that participated in the campaign. It is considered to be "Light Armored" Type and 1/6 RE in size. This allows it to attack with another 1 RE size unit and achieve 1/7 AECA, adding +1 to the die roll. It should be added to the Sept I 1942 reinforcements.

Many of the naval unit counters had their back side printed with reduced strength and reduced AA values. However, I have never found in any of the rules where it explained the mechanics of how this worked. My assumption is that, after the unit has suffered at least half damage to its initial strength, then you flip it over and use the back side. I have implemented this for these scenarios. For example, BB Renown starts out with a strength of 5 and a AA value of +3. After the first 2 hits are applied, the counter will still show the front side strength of 5 and a AA value of +3 with a Damage of 2. Its actual strength is 5 - 2 = 3. After the 3rd hit, the counter flips over to its back side and the damage will reset to zero. So the counter now shows the back side strength of 2 and a AA value of +1 with a Damage of 0. Its actual strength is 2 - 0 = 2. This is equivalent to showing a strength of 5 with 3 hits, but the back side has a reduced AA value because of the damage suffered.


Europa Template Version 0.9 (RWeston)

I have also included a "Europa Template" VASSAL module. Anyone wanting to create a VASSAL module for one of the Europa games, can use this as a starting point. It includes a Game Turn/Game Year chart for the years 1936 to 1946, all known Europa weather zones, a victory points charts, and almost all of the game markers from each of the Europa games. This will save the module developer a considerable amount of time. I have also included prototypes for unit types that are common to most Europa games. I used the Europa Template as a start point for the War in the Outposts module.

Screen Shots

Players

  • Some Guy