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Level 1 Headline

Marienburg Moisteners


Mercenary Captain 1 4" 4 4 3 3 1 4 1/2 8 - 20 120 Francescu di Lombardo

                              Leader: Any model within 6" of the Captain may use his
                              leadership instead of their own.; Free Dagger; +1 armour
                              save, or save of 6+ if the model has none.; Brace of
                              Duelling Pistols; Sword (x1)

Champion 1 4" 4 3 3 3 1 3 1/2 7 - 8 70 Friedrich der Grosse

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Crossbow; Sword (x1)

Champion 1 4" 4 3 3 3 1 3 1/2 7 - 8 70 Hans Meister

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Crossbow; Sword (x1)

Youngblood 1 4" 2 2 3 3 1 3 1/2 6 - 33 Ernst Eingugeln

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Pistol; Mace (x1)

Youngblood 1 4" 2 2 3 3 1 3 1/2 6 - 33 Jurgen Treufogeln

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Pistol; Mace (x1)

Marksman 1 4" 3 3 3 3 1 3 1 7 - 50 Ralf Wirbel

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Crossbow

Marksman 1 4" 3 3 3 3 1 3 1 7 - 50 Klaus Guckmal

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Crossbow

Marksman 1 4" 3 3 3 3 1 3 1 7 - 50 Gregor Mandib

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Crossbow

Marksman 1 4" 3 3 3 3 1 3 1 7 - 50 Ollie Fahrad

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Crossbow

Warrior 1 4" 3 3 3 3 1 3 1 7 - 35 Dietrich

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Spear

Warrior 1 4" 3 3 3 3 1 3 1 7 - 35 Anton

                              Free Dagger; +1 armour save, or save of 6+ if the model
                              has none.; Spear


Option Footnotes:

 Axe                          -1 armour save.
 Duelling Pistol              1 Attack, 10" R, S4. Extra -1 save modifier. Takes 1             
                              turn to reload (if you have 2, you can fire 1 per turn).
                              +1 to hit. May be used in the first round of
                              hand-to-hand combat.                                                
 Crossbow                     1 Attack, 30" R, S4. Move or fire.                               
 Dagger                       +1 armour save, or save of 6+ if the model has none.             
 Hammer                       Concussion: Injury rolls of 2-4 cause the victim to be           
                              'Stunned'.
 Helmet                       If the model is 'Stunned', roll a dice - on a 4+ it is           
                              'Knocked Down' instead.
 Light Armour                 6+ Armour Save.                                                  
 Mace                         Concussion: Injury rolls of 2-4 cause the victim to be           
                              'Stunned'.
 Pistol                       1 Attack, 6" R, S4. Extra -1 save modifier. Takes 1 turn         
                              to reload (if you have 2, you can fire 1 per turn). May
                              be used in the first round of hand-to-hand combat.
 Shield                       +1 Armour Save. -1 movement if used with Heavy Armour.           
 Spear                        Always strikes first in the first round of combat, even          
                              if charged. +1 Strength on cavalry charge. Unwieldy: may
                              not use a second weapon.
 Sword                        Parry: When your opponent rolls to hit, roll a D6. If            
                              you beat his highest 'to hit' score, one attack against
                              you is negated.


                                                                        Total Warband Cost: 591

Notes:

 Marienburger warbands receive a +1 bonus when attempting to find rare items.
 Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63,
 69, 76, 83 and 90 experience.
 Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.


 Warband Rating: 86
 Number of models: 10