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VASSAL Reference Manual

Home > Module > Game Piece Palette > Game Piece > Prototype



A Prototype is a set of common traits that can be shared.   To use the prototype, simply type the name of a prototype that has been previously defined.   A Game Piece may contain any number of Prototype traits in any order.

EXAMPLE:   A Prototype named "Vehicle" can be defined with "Can Rotate" "Text Label" and "Can be Marked Moved" traits.   Any counter can use these traits by using a Prototype trait and specifying "Vehicle" as the name.   If the module author later decides that vehicles should also have another trait, it need only be added to the Prototype definition.