User:Wolfkin

From Vassal

Hi There

I go by the handle wolfkin. You probably already know me.

I'm just another second banana doing my thing.

I'll add more later.

-- Wolfkin


Projects

Province

I've been working on a Province module. It was a nice cheap little Kickstarter. I wanted to learn how to make modules, seems like an excellent compromise. I have the game complete right now. Took a while but it's up and running. I would like to add a few more features. I need a dice roll button for the two-sided dice or something but for now tapping R does randomize each die.

Dec '14 Update

Current version 0.6 is a vast upgrade over 0.5. I have the ships randomized. I went back and scanned in the 10 layers for the labor wheel. It's not exactly pretty but it's function and it looks mostly fine.

  • I changed all the pieces so they wouldn't stack annoyingly.
  • There is a contextual menu for moving workers to different zones.
  • workers that move are automatically marked (might change that back to intentional marking)
  • Added hopefully not annoying ship noise when shuffling ships
  • Added link to iOS version of the game to support Laboratory.vg

TODO

  • playtest
    i think it's actually ready for testing now i just need an opponent
  • add more workers
    I was looking at my punchboard and noticed I don't have nearly enough sailors. Everyone gets THREE not one.
  • add name changing
    I have given the workers names to keep them easy to identify. I would like people to be able to rename them if they wish
  • adjust victory point cards
    the cards were made because it's easier to make them more uniform than chips, or faster anyway. It's find to be stackable when they're in a deck. But this is problematic once we put them in the player inventory spot. I anticipate this being complicated to manage when they're stuck together.
  • fit initial zoom.
    the typing window is too big. no other module has it that big. I must have tripped a switch

Harriet's Daughter

A personal project. This is a game I'm designing. It's mostly a Pandemic-like game. It's still in the dev stage right now. I need to make the module so I can test it out see what's missing in the rules.