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Delayed die rolls

Suggestions for additional features for the module editor and Vassal engine.

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Delayed die rolls

Postby sagcats » May 5th, 2021, 11:31 pm

I'm not sure what to call this feature. Many games require one side, or sometimes both, to make hidden setup die rolls for various
features of a game. It would be nice to have a log of die rolls, but such that the contents are hidden and only revealed to one's
opponent in a manner similar to how delayed notes work now. Maybe there's a way to do this now, but I haven't figured it
out.
“Personally, I’m always ready to learn, although I do not always like being taught.” - Winston Churchill
sagcats
 
Posts: 38
Joined: July 18th, 2020, 9:35 pm

Re: Delayed die rolls

Postby jrwatts » May 5th, 2021, 11:59 pm

Can't you store the result of the die roll in a Dynamic Property (DP), display that DP in a Text Label on a piece that starts masked to other players (or is automatically flipped just before the die is rolled), then reveal the piece at the appropriate time?
jrwatts
 
Posts: 334
Joined: April 29th, 2020, 10:30 pm

Re: Delayed die rolls

Postby sagcats » May 6th, 2021, 2:55 am

I'm asking as a user, not as a programmer. I've not done any development on VASSAL, so I don't understand your reply at all.
“Personally, I’m always ready to learn, although I do not always like being taught.” - Winston Churchill
sagcats
 
Posts: 38
Joined: July 18th, 2020, 9:35 pm


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