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Experimental 3.6 features NEED YOU to test them!

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Experimental 3.6 features NEED YOU to test them!

Postby Cattlesquat » April 11th, 2021, 4:26 pm

I coded up two experimental features for 3.6, that COULD make the cut IF they get enough testing!

If you can help us test, please:
* Pull down and install the appropriate branches from http://www.vassalengine.org/builds/
* BACK UP your modules before editing them with the test builds.
* Mostly I recommend you test on "throwaway" copies of your modules, albeit "the temptation will be great".

Features/Branches to be tested:
(1) "Drag and Drop" for Editor items -- look for the latest "DraggyDroppy" build at http://www.vassalengine.org/builds/ and install it. It should allow you to "drag and drop" items all around your module! It will also support Ctrl-Drag (that's Cmd-Drag on Macs) to make copies of items in various places. The kind of testing needed is --
(a) That both "move" and "copy" modes basically work
(b) That it doesn't let you drag something "where it doesn't belong" (wrong kind of parent, or drag a parent to its own child, that kind of shenanigans)
(c) That it doesn't make items disappear never to be seen again! (I don't *think* it will, but remember, I *did* warn you...)
(d) No stupid stuff like throwing exceptions and eek-a-bugs

(2) Duplicate-in-Place and Insert-New-Below for Editor items -- look for the latest "14372" build and install it. In this branch, right clicking on an item in the Editor window should give you new "Duplicate" and "Insert-new-item-below" options. The first makes a copy of the item you right clicked and inserts it below the item; the second makes a "brand new item of the same type" (but not a copy of the first) and inserts it below. This one's less complicated than the one above, but still needs testing.

PLEASE test and let us know how things go!

Brian
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Re: Experimental 3.6 features NEED YOU to test them!

Postby Cattlesquat » April 18th, 2021, 5:05 pm

Both of the above features are now (together) in all future 3.6 snapshot builds, in addition to ANOTHER feature that needs your testing:

(3) FOLDERS - you can add subfolders to your Module, your Maps, your Decks, and to the [Global Properties] and [Game Piece Prototype Definitions] folders. The folders can contain many/most of the items that their parents can contain (including additional levels of folder), and should be useful for organizing e.g. your At-Start Stacks, Global Key Commands, Prototypes, Properties, or whatever.

Brian
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