General
This manual describes the features of the VASSAL module editor.
It is not necessary to be familiar with the contents if you are
only using VASSAL to play games. The information here is also
available from VASSAL's on-line help.
All modifications to a module are done through the Configuration
Window, which is a familiar file/folder type browser in which each
file/folder represents a module component. The Configuration
Window can be used to edit either a Module
or a Module Extension. It can also be used to create Module updaters and to update saved games
Editing Modules
Right-click on an any component to get a
popup menu with options for that component. Use the Cut, Copy,
Paste, and Move commands to move components around within the module.
Properties
Brings up a dialog in which you specify the options for that
components. Double-clicking on a component also brings up its
Properties dialog.
Delete
Delete's the component from the module.
Clone
Makes an exact copy of the component and inserts it after the existing
component.
Help
Brings up the corresponding page in this manual.
Add ...
Adds a sub-component to this component
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Module Updaters
Since VASSAL modules can be large in size, VASSAL provides a tool to
build compact downloads for automatically updating a module. The
updater is a file named, for example, updateMyModule.jar for a module
file named MyModule.mod.
The user simply places the two files in the same folder and
double-clicks on the .jar
file to update the module.
To create a module updater, move a copy of the old module file and the
new module file into your VASSAL folder. You will need to leave
the old module file with its original name and give the new module file
a different name. Then go to a command prompt and type
java -cp lib/Vengine.jar VASSAL.tools.ZipUpdater oldModuleFile newModuleFile
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