Can Rotate
This trait allows a piece to be rotated through an arbitrary number of facings. You can
choose the number of valid facings. For example, a hex-based game may have 6 (or possibly 12) possible facings,
while a game with a square grid game might have 4 or 8. Alternatively, you can allow any arbitrary facing. In this
case, selecting the Rotate command will change the cursor and let the user drag the cursor to select the
facing of the piece interactively. An optional additional command will rotate the piece to a random facing (in one
of the valid facings, if applicable).
NOTE: The Can Rotate trait will rotate only those traits that appear above it in the list
of traits for a Game Piece. Traits below the "Can Rotate" trait will be drawn on top of the rotated image.
Description: A descriptive name for this rotation trait.
Number of allowed facings: Number of fixed facings.
Command to rotate clockwise: Key Command or Named Key Command to
rotate clockwise through fixed facings.
Menu text: The associated menu text for the right-click context-menu for each Key Command. If left
blank no context menu item will appear.
Command to rotate counterclockwise: Key Command or Named Key Command
to rotate counterclockwise through fixed facings.
Allow arbitrary rotations: Check the box to enable arbitrary rotation instead of rotation through a
fixed number of facings.
Command to rotate: Key Command or Named Key Command to initiate free
rotation.
Command to rotate randomly: Key Command or Named Key Command to select
a random facing.
NOTE: Since the rotations are created on the fly from a bitmapped image, the image quality of a rotated
counter may be lower than the unrotated version. Alternatively, you may get better image quality for your rotations
by creating separate images for each rotation in an external paint program (If your images are based on vector
objects, you can rotate them without degrading quality) and putting them into different levels of a Layer.
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Properties
A Can Rotate trait defines a number of Properties. In the name of the properties,
<name>
is the name specified in the properties above.
- <name>_Facing returns the current facing, if the number of facings is fixed.
- <name>_Degrees returns the current rotation angle, if arbitrary rotations are allowed.
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