Rectangular Grid
A standard rectangular grid for regulating
movement on a Board.
X,Y offset: The horizontal and vertical position of
the center of the first cell of the grid
Cell Height/Width: Pixel dimensions of a single cell.
Range calculation metric: Determines the algorithm to be used in range calculations. Metric range
uses the larger of the X distance and the Y distance in cells. Manhattan range uses the sum of the X distance
and the Y distance, in cells.
Snap to defined point: If checked, pieces placed anywhere within the grid will
automatically snap to the nearest legal location. If unchecked, pieces may be placed anywhere. If
it is useful for most pieces to snap to legal locations, but for certain types of markers to be allowed
anywhere, this can be accomplished by checking this box but adding a Does Not Stack trait
to the pieces which should ignore the grid and selecting the trait's "Ignore map grid when moving" option.
Legal Locations: Determines whether pieces can be placed
on cell edges and/or corners, instead of only at cell centers.
Show Grid: If checked, then the grid will be drawn over
the Board image using the specified color.
Draw Center Dots: If checked, dots are drawn at the center of each cell using the specified color.
Edit Grid: Clicking the Edit Grid button brings up a graphical interface for positioning and sizing the grid over top of the Map.
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Sub-Components
Used to assign names to cells on the grid. Used primarily
for automatically reporting moves.
To add Grid Numbering to a Rectangular Grid, it is necessary to first add the Rectangular Grid. Then right+click on the
Rectangular Grid's entry in the Editor, and select "Add Grid Numbering" (see diagram at right).
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