The Area of Effect trait allows you to graphically highlight an area surrounding a game
piece. The area is shaded with a specified color and transparency. Alternatively, you can
point to a Map Shading
component, contributing to the area that it draws.
Use Map Shading: If selected, then the area of this trait will be added to the area drawn by the named
Map Shading component (or subtracted from that area if it is of type
Background). If not selected, then each piece with this trait will draw
its own area, with overlapping areas shaded darker.
Fill Color: The color of the area.
Opacity: The opacity of the area. 100% is completely
opaque. 0% is completely transparent.
Radius: Distance, in local grid units, from the game piece that will be highlighted. If the piece is on
a board with a Rectangular Grid or Hex Grid, this
distance is in grid units and the shaded area will conform to the grid. Otherwise, it will be a circle with the
given radius in pixels.
Always Visible: If selected, the area is always highlighted when the piece is drawn on a Map.
Toggle Visible Command: If not always visible, this is the context menu command ("right click menu") to
show/hide the highlighted area.
Toggle Visible Key Command: If not always visible, the Key Command to
show/hide the highlighted area. Can be a keystroke or a Named Key Command.
Area of Effect applied to a Flat Top cloud counter. (Gray, 20%, 2)
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Area of Effect property window.
Area of Effect applied to a VASL FFE counter. (Purple, 40%, 1)
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