Module:A World at War
|Players||1 to 8||Scale||Strategic|
|AWAW_V0_01.vmod||A World At War Vassal Module Version 0.01||33.11 MB||2013-11-17||3.2.8|
|AWAW_V0_02.vmod||A World At War Vassal Module Version 0.02 (adds NA scenario, TEC, inversion of units, + more)||34.17 MB||2013-12-19||3.2.8|
|AWAW_V0_04.vmod||A World At War Vassal Module Version 0.04 (adds unit organization, cleaned up counters)||25.98 MB||2014-2-15||3.2.11|
|AWAW_V0_04a.vmod||A World At War Vassal Module Version 0.04a (fixed Japanese 3-3 AAF counter)||25.93 MB||2014-6-21||3.2.11|
|AWAW V0 05b.vmod||A World At War Vassal Module Version 0.05b (See Comments)||27.92 MB||2019-2-28||3.2.17|
|AWAW_V1_01a.vmod||A World At War Vassal Module Version 1.01a (See Comments)||31.81 MB||2019-3-20||3.2.17|
|AWAW_V1_02-wip.vmod||A World At War Vassal Module Version 1.02-wip (See Comments)||31.81 MB||2020-05-02||3.2.17|
|Contributors||Michael Tonks, Denis Leclair|
This is an early alpha version of the Vassal module. Contact Mike Westley if you'd like to improve it -- all help is welcome. Some things that definitely could be improved: there are none of the ultra cards in the module, the hex numbering on the maps are not on, there is only one very basic scenario setup so far, it would be nice to have the AAF/Oil/other incremental counters made into 1 counter with layers, it would be nice to be able to send counters to a force pool location, and more.
With the V0.04 changes, hopefully, the module will be a bit more usable.
Currently the module is checked out for editing by Mike Westley. If you'd like to edit it, contact him so he can check in this changes and let you check it out.
This module builds on the work of previous contributors. I have added enough features to allow play of a Historical European Campaign Scenario. Added TF Charts, incremental counters for just about anything that needed them. Added the ability to mask units (essential for naval combat). Soon I will add the charts needed to play a Pacific Historical Campaign Scenario. Then hopefully things for diplomacy, research etc. - Michael Tonks
Added all remaining Charts, a basic BRP Tracking Tool, Magic/Ultra Cards, Turn Counter and variable txt/num label counters for book keeping. With this version all critical data can be kept within the vassal save game file. No need for an external spreadsheet file. - Michael Tonks
Issue with 1.01a: The pre-defined setups were saved as the Axis side, so nobody can start a game as that side, because it's already taken. You need to "retire" and switch to the "Observer" side before saving any pre-defined setups to avoid this problem. Only the "Custom" setup currently allows the Axis side to be selected.
This work-in-progress (WIP) release fixes a bug from the previous version when adding Magic/Ultra cards to a player's deck. I have removed the "Add Cards" menu and instead put the card templates into the Pieces menu. Axis Ultra cards can be found under the German pieces tab, Allied Ultra cards be found in the British pieces tab, Axis Magic cards can be found in the Japanese pieces tab, and finally US Magic cards can be found under the US pieces tab. Simply drag the extra cards from the pieces try over to your deck screen and add the cards to your deck.
I've turned on movement trails by default for all pieces. When you clear the piece's movement status, the movement trails disappear at the same time.
I have added an option to play as a "solo" player. The solo player has access to all of the codebreaking cards without the need to exit and come back in to the game as a different side every time.
I'm keeping the WIP status for now as the module update is still being tested. Please send along any feedback or suggestions for additional features.
- Mike Westley
- Michael Tonks