|Players||1 to 2||Scale||Operational|
|Length||Long||Series||Operational Combat Series|
Files and Module Information
|DAKII 1_5.vmod||Module||71.9 MB||2021-01-03||3.3.2||Jeff Coyle||Jim Pyle Chuck Soukup Herman Wu|
|No FOW 1.4|
|DAKII No FoW 1_4.vmod||Module||67.15 MB||2019-12-14||3.2.17||Jeff Coyle||Jim Pyle Chuck Soukup Herman Wu|
|No FOW 1.308|
|DAKII No FoW 1_3_8.vmod||Module||67.06 MB||2019-09-09||3.2.17||Jeff Coyle||Jim Pyle Chuck Soukup Herman Wu|
|No FOW 1.307|
|DAKII No FoW 1_3_7.vmod||Module||67.05 MB||2019-08-08||3.2.17||Jeff Coyle||Jim Pyle Chuck Soukup Herman Wu|
|No FOW 1.306|
|DAKII No FoW 1_3_6.vmod||Module||67 MB||2018-05-16||3.2.17||Jeff Coyle||Jim Pyle Chuck Soukup|
|No FOW 1.305|
|DAKII No FoW 1_3_5.vmod||Module||66.74 MB||2018-04-29||3.2.17||Jeff Coyle||Jim Pyle Chuck Soukup|
|No FOW 1.01|
|DAKII No FoW 1_01.vmod||Module||61.74 MB||2016-11-22||3.2.16||Jeff Coyle||Perry Andrus|
|No FOW 1.0|
|DAKII No FoW 1_0.vmod||Module||65.38 MB||2016-11-22||3.2.16||Jeff Coyle||Dave Jeffrey|
|DAKII_v4_28.vmod||Module||15.82 MB||2015-08-26||3.2||George Hayward||Jim Pyle Jeff Coyle|
|DAKII_v4_27.vmod||Module||15.8 MB||2015-08-06||3.2||George Hayward||Jim Pyle|
|DAKII_v4_25_rc6.vmod||Module||15.05 MB||2013-05-15||3.2||George Hayward|| Bill Gustafson
|DAKII_V1_1.vmod||Module||13.1 MB||unknown||3.1||kishel||jmlima, jeux12sl|
1.5, added FoW Fog of War and counter highlighting features have been added. Players can now Mask all their pieces except for Exploit and Out of Supply markers. Order of Arrival displays have also been revamped. vsav files from previous versions will NOT be compatible with this module.
No FoW 1.4 Eight errata counters from 2017 to replace corresponding counters with text truncation of unit names. Additional bonus counters from The Gamers's Christmas mailings from the 1990's.
No FoW 1.307 All scenario setups reviewed and corrected where needed. Errata items generated from scenario setup review have been labelled as 'Errata Submitted.' Bonus campaign scenario created, based on Mike Stohlmeyer's 'The Gambler's Last Throw' article in Operations issue 46, reflecting the action around Mersa Matruh. OCS v4.3 tables and charts uploaded.
No FoW 1.306 Chuck Soukup has added supply dumps counters and windows.
No FoW 1.305 Gentleman Jim Pyle has added map overlays and highlighting for green units. Select the menu bar help button for more details. Axis Shipping chart on map was updated to the revised version, and the setup for scenario 15 was corrected.
No FoW 1.01
Perry added the Supply Cache and colored circle markers and removed some unused images from RE and BTR.
No FoW 1.0
All the old George Hayward custom code has been removed. Fog of War is now handled by manually masking counters and/or Division Holding Boxes.
George Hayward developed all of the Fog of War (FOW) enabled OCS modules. Sadly, he passed away in June of 2013. I (Bill Gustafson) have uploaded the most current FOW OCS modules from his now defunct web page, and have removed references to that web page and his email address. If you have more recently updated modules please let me know, and I will upload them. If you find bugs with the existing modules you can also let me know, and I can try to fix them. I do not have copies of the previous versions of the modules, so if for some reason you want those to be centrally available, please email me and tell me where to get them.
Latest Versions of all FOW OCS Modules will be put in a centralized web location at some point in the near future.
Instructions on how to use all 4.0 modules can be found by pressing the "Module Use Instructions" button in the module. Failure to read the instructions will lead to frustration.
4.28 Fixes the setup for Gazala and provides hex number information on all hexes regardless of the number of units.
4.27 has the following changes:
- 1. Put white counter edging on back sides of combat units to make them easier to see
- 2. Added K-Tex markers
- 3. Reduced size of DG and OOS markers so it's easy to see top unit
- 4. Added the revised Axis Logistics chart
- 5. Upgraded OCS charts to Ver 4.1
- 6. Made edges of Hedgehog counters transparent to make it easy to see top unit under them.
4.26 Custom code recompiled for Vassal versions 3.2.14+
With permission of MMP
rc2 fixes the scenarios which were broken (no step losses marked).
rc3 fixes a problem where a player couldn't control his own pieces in an on-map box
- Don Lazov
- Jason B
- Thomas Beach
- Ricky Gray
- Norman Harman
- Ulv Miller