Module:Downfall: Conquest of the Third Reich, 1942-1945

From Vassal
Downfall BC.png
Publisher GMT Games Era WWII
Year 2023 Topic European Theater
Players 2 to 2 Scale Strategic
Length Medium

Files

Filename Filetype Size Date Compatibility
Downfall v1.9.1.vmod Module 24.11 MB 2024-3-2 3.7.9
Downfall v1.9.vmod Module 24.11 MB 2024-3-2 3.7.8
Downfall v1.8.vmod Module 24.12 MB 2024-2-14 3.7.8
Downfall v1.7.vmod Module 23.8 MB 2024-2-4 3.7.7
Downfall v1.6.vmod Module 23.78 MB 2024-1-20 3.7.6
Downfall v1.vmod Module 23.31 MB 2023-12-29 3.7.5

Module Information

Maintainer Bridger
Contributors Joel Toppen

Changelog

1.9.1 by Bridger (Contact me on BGG if you find any bugs)

  • Known Issues:
    • If the furthest Initiative marker has Wrapped around, the automated “Roll Weather” movement may push the weather marker beyond the furthest Initiative Marker. You will need to manually move the Weather marker back to stack on the furthest Initiative Marker.
  • Bug Fixes
    • Minor bug fix for an error code that sometimes appeared (but had no clear impact on the game itself).


1.9 by Bridger (Contact me on BGG if you find any bugs)

  • Known Issues:
    • If the furthest Initiative marker has Wrapped around, the automated “Roll Weather” movement may push the weather marker beyond the furthest Initiative Marker. You will need to manually move the Weather marker back to stack on the furthest Initiative Marker.
  • Bug Fixes
    • Solo side is now selectable again
    • Right clicking an HQ order should now offer a sub-menu to select a specific order, where it will auto-pay the proper initiative and report the order in the chat (you must still manually account for ‘skipping’ any orders lower on the action track).


1.8 by Bridger (Contact me on BGG if you find any bugs)

  • Known Issues:
    • If the furthest Initiative marker has Wrapped around, the automated “Roll Weather” movement may push the weather marker beyond the furthest Initiative Marker. You will need to manually move the Weather marker back to stack on the furthest Initiative Marker.
  • Enhancements
    • Control markers can now be changed to different factions via right-click menu
    • Added right-click-menu to HQ orders to allow automated movement of Initiative Markers depending on which Operation is being copied.
  • Bug Fixes
    • All Scenarios no longer contain a third hidden OKW Recruit order (which pops into existence upon “New Turn” being activated).
    • Soviet HQ order no longer has two sides (one of which was not functioning properly)


1.7 by Bridger (Contact me on BGG if you find any bugs)

  • Known Issues:
    • If the furthest Initiative marker has Wrapped around, the automated “Roll Weather” movement may push the weather marker beyond the furthest Initiative Marker. You will need to manually move the Weather marker back to stack on the furthest Initiative Marker.
  • Bug Fixes
    • Cleaned up more debug menus on the initiative markers
    • West HQ Order now sent to the order box regardless of which side is showing.
    • Card names no longer being revealed in chat when player moves them around in hand window
    • OKH Action Card right click menus now match positioning of menu items with Soviet and West action cards (Flip, then send, then discard)
    • “Isolated” Markers no longer sit underneath other counters
    • French Detachment no longer has a US flag on the mechanized side.
    • Fixed: One of the German Mechanize counters was incorrectly adding 18 initiative instead of 12 when the OKW used it.
    • Fixed issue with Turn Tracker not updating when moving initiative markers manually.


1.6 by Bridger (Contact me on BGG if you find any bugs)

  • Known Issues:
    • If the furthest Initiative marker has Wrapped around, the automated “Roll Weather” movement may push the weather marker beyond the furthest Initiative Marker. You will need to manually move the Weather marker back to stack on the furthest Initiative Marker.
  • Bug Fixes
    • Weather Marker will no longer move past the furthest Initiative Marker
      • Exception: If the furthest Initiative marker has Wrapped around, the automated “Roll Weather” movement may push the weather marker beyond the furthest Initiative Marker. You will need to manually move the Weather marker back to stack on the furthest Initiative Marker.
    • Removed debug menu on OKH initiative tracker
    • Fixed bug with “New Turn” button display in chat window.
    • Fixed bug where ‘Weather’ text in Turn Tracker wasn’t properly returning to black if weather wrapped around but no initiative markers had yet wrapped that turn.
    • Control Markers no longer stack with unit counters.
    • Control markers now automatically sit behind unit counters, and automatically snap to sit in the top right of a hex (so they will always be seen but not get in the way on the map)
      • Control Markers on the objective track continue to work normally


1.5 by Bridger (Contact me on BGG if you find any bugs)

  • Enhancements
    • Added additional alerts when an event is pending (in addition ot he audio cue and chat log note)
      • Turn Tracker Window now has “EVENT” alert once event is pending
      • The faction who triggered the event will have their initiative marker flip to it’s “Pending Event” side
      • Using the “Resolve Event” button in the toolbar now will remove the alert from the turn tracker and flip the initiative markers back over to their normal side
      • NOTE: This automation does NOT take into account or track double events that may be caused by Command Failure/Material shortages triggering both Axis factions, or an event which itself triggers a second event. You will need to manually keep track of these (fairly rare) double-events. After resolving the first event, all the alerts will reset, without reminding you to resolve the second event.
    • Adjusted the way strength pips display on units. The max strength of a unit is visible even when the unit is not a full strength.
    • Moved the Elite star slightly so it doesn’t overlap with the strength pips
    • Added Event Procedure to the chat log when “Resolve Event” button is pressed as a reminder.
    • Added Help Documentation (see question mark button on toolbar)


1.4 by Bridger (Contact me on BGG if you find any bugs)

  • Enhancements
    • Event Deck no longer needs to be prepared manually (Starting new scenario automatically shuffles proper cards into the draw pile; Campaign Scenario start accounts for the 2 deck shuffle necessary for setup).
    • “Resolve Event” button now functioning properly
    • “New Turn” button was added which automates 4 of the 8 steps (Move Turn Marker, Add New Action Cards, Reset Events, Reset Orders).
      • This also fixed an error where action track orders would be sent back to the cup.
    • Expanded Hand Size to 10 for each faction
    • Added a “Mouse Over Stack Viewer” to player hands (mouse will now zoom in on cards if mouse stops over them)
    • Added an alert (in chat box and as audio cue) when an initiative marker passes it’s associated event space.
  • Fixes
    • Axis Air icons no longer show when event cards are face down
    • Fixed OKW “Recruit” order having no right click menu.
    • “Refill Draw Cup” that was added to the New Turn
    • Corrected the reverse side of Africa corps (which had been showing reverse of 11SS Pz)
  • Outstanding Issues
    • Strength Pips should show current and max value
    • Improve Module Documentation
    • Create module instructional video


1.3 by Bridger (Contact me on BGG if you find any bugs)

  • Enhancements
    • Added an Initiative Tracking Window. This is a small window you can open and leave in the corner of your screen so you won't have to scroll to the edge of the map every time you want to see who's turn it is. It is fully automated and updates automatically when initiative markers move on the map. It also shows the current weather number, and the "Weather" text is Underlined and Red if the weather marker ever falls equal to or behind the current faction's marker (indicating that weather must be rolled prior to the start of the next turn). Finally, there's a button on this window that will roll the weather so you don't have to scroll over and click on the marker.
    • Weather marker roll now automatically shifts weather to the current faction marker prior to rolling and advancing the marker. There should be no need to ever manually manipulate the marker any more.
    • Undo button hotkey is now Ctrl+Z to match the standard across most applications.
    • Cleaned up the top menu, mostly removing text from buttons that are rarely used. The end result is that the top bar now doesn't wrap around on a 1920x1080 monitor (which gives you a bit more vertical space for your map window).
    • Added hotkey to toggle unit visibility (F1)
  • Bugfixes
    • Fixed bug where drawing Soviet card would report "West Card Drawn"
    • Fixed bug where action Cards were displaying always under counters instead of always over the top of them.
  • Outstanding Issues
    • Event deck doesn't cycle according to the rules (hoping we can fix this soon)
    • Action Cards that start "out of play" should be sorted by entry turn so they can easily be grabbed and right click --> Send to action deck


1.2 by Bridger (Contact me on BGG if you find any bugs)

  • Enhancements
    • All units which max out at 2 steps now have "hollow" pips to denote this. Units which max out at 1 step are easy to spot because they all have Conscript Badge (except Vla unit that can spawn in Minsk/Kiev). All units without hollow pips or conscript badge max out at 3 or 4 pips.
    • Added a right click option to Orders which will perform all 3 main functions with one click (Show "Active" overlay, pay initiative, and move order to appropriate order display).
      • You will still need to manually advance initiative for the HQ orders.
      • German counters on OKW side will be sent to OKW, and if on OKH side, will be sent to OKH
    • "Send to Planning Box" option now also automatically increments the appropriate faction initiative by +1
      • This will account for the current 'side' of the counter that is showing. A Command Failure on it's OKW side will be sent to the OKW planning box and the OKW initiative will increment by 1. If you flip it to the OKH side, the "Send to Planning" command will instead increment OKH and send the counter to the OKH planning box
      • This still does not enforce the rule regarding each German faction only being able to play one order of each type. Make sure you don't accidentally send a "Command Failure" to the planning box when your German faction already had one in it's order display.
    • Air units adjusted to no longer block view of ground units when stacked in the same space. They no longer 'stack' with ground units, and instead sit under them, poking out so that they are still visible and easy to find.
  • Minor Fixes
    • Fixed a bug where Original OKH orders would always go to OKH planning box even if they were on the OKW side.
    • Fixed a bug with double-reporting when advancing the initiative by 1 using the toolbar option.
    • Slightly reduced the size of the weather marker to make it easier to see what Initiative Markers are hiding under it.
    • Adjusted the "Active Order" overlay to be centered on the counter.
    • Campaign Scenario - Corrected error in Soviet setup (Inf 11/34/53 in 3830 was incorrectly set to Mech side)
    • Husky Scenario - Corrected error in OKW stup (Fort Infantry in 1821 was incorrectly set in 1820)


1.1 by Bridger (Contact me on BGG if you find any bugs)

  • Overlord Scenario
    • Corrected turn marker (was on turn 3, now properly on turn 5)
    • Corrected position of OKW 15th Mechanized unit per official errata (Moved from Brussels to Antwerp)
  • Husky Scenario
    • Corrected position of Italian 2LT Leg unit per official errata (Moved from Trieste to Taranto)

Original v1 Module by Joel Toppen

Comments

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Module Instructions: See "Help" menu in the module.

© GMT Games 2023; Chad Jensen and John Butterfield

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Players