Uploads by Kwojtasz

From Vassal

This special page shows all uploaded files.

File list
Date Name Thumbnail Size Description Versions
10:56, 27 January 2016 Tracks.png (file) 377 KB map shot 2 1
10:56, 27 January 2016 River-adv.png (file) 209 KB map shot 1 1
10:52, 27 January 2016 Toolbar2.png (file) 34 KB Version 2.0 toolbar. 1
01:32, 26 January 2016 BreakoutNormanday2ndEdition.vmod (file) 20.88 MB Updated module, not compatible with older ones. File->New Game will create game and auto-populate all starting units. Deployment buttons for auto-populating each day's reinforcements. Graveyard for destroyed pieces, duel impulse track and marker, ai... 1
11:30, 29 April 2014 BreakoutNormandyv0.56.vmod (file) 4.5 MB version v0.56 updated for vassal 3.2.11 and with new impulse track idea with L2 and AH on flip sides of impulse track marker 3
02:36, 28 April 2014 Advantagebox.png (file) 610 KB   2
01:48, 28 April 2014 BKN-Disrupts-supply.png (file) 210 KB New German supply markers and disrupt marker examples 1
01:47, 28 April 2014 BKN-ImpulseTrackUpdate.png (file) 103 KB Updated impulse track idea 1
17:45, 22 April 2014 BreakoutNormandyv0.55.vmod (file) 6.86 MB Update to version 0.54 as some supply markers weren't showing up. Also tweaked the map.jpg to include both Allied and German impulse tracks, the idea is to have each player move the ADV marker to the next impulse. The Germans always would move diagon... 1
01:48, 14 April 2013 BKNScreenshotv0.54.jpg (file) 262 KB   1
01:13, 14 April 2013 Breakout Normandyv0.54.vmod (file) 3.86 MB Modified v53 to add some unit colors, X disrupt and unstacked initial setup. 1
00:59, 14 April 2013 BreakoutNormandyv0.54.vmod (file) 3.86 MB Tweaked the current .jpg files to add some color for divisional integrity and some X disrupt .pngs. Also added an initial layout that is unstacked and moved the Bridge and Disrupt X markers to the top of that listing. So it is a modified v0.53, since... 1